Okay, ranking posts are a bit silly. A ride ranking post is incredibly silly. Nonetheless, in this post we set out to rank the rides at Walt Disney World! There are some objective factors that play into our rankings—including ride length, ride capacity, and Lightning Lane availability. But for the most part, this is a subjective matter. Here’s how we rank every ride at Walt Disney World!
About This Post and Related Posts
The ride list we’re using is the Parkeology list, minus Carousel of Progress, which gives us 53 rides to rank.
This list is broken down into four groups. We start the ranking with Walt Disney World rides we’re willing to “let go.” This includes a few things, like the rafts to Tom Sawyer Island, that aren’t really “replaceable” in any technical sense but that also just don’t grab us in any way. I don’t really make an effort to fit them into trips.
Then we move onto the things I try and ride if I can find the time. If there’s scheduling pressure on the day or if it’s a short trip, maybe I don’t get to them, and I’m not sad about that.
At the halfway point, we get to the “Must Rides.” These are the things I’d consider essential to a good Disney World trip. Finally, we close with the iconic rides—the rides that stand above the rest.
If you’re interested in other rankings, check out our rankings of the Disney parks around the world and our rankings of the iconic castles of the Disney parks. We have a shorter list ranking the roller coasters of Walt Disney World, too.
If you’re interested in reading more about rides from a planning perspective, we’ve got the following guides:
Finally, we don’t cover the water parks here. The water parks do have stellar attractions, and we recommend you read more about the rides of Blizzard Beach and the rides of Typhoon Lagoon.
The “Let It Go” Group
These rides are the ones we wouldn’t miss if they closed. Each has some positive points, to be sure, but there’s just nothing about them for us to get attached to.
53. TriceraTop Spin
This aerial carousel (or “Dumbo-style,” as some say) ride at Disney’s Animal Kingdom really offers nothing. Unlike some other aerial carousels, the views aren’t even that good. No way you’d know you’re in one of the best theme parks in the world, you’ll just see its worst part—Dino-Rama. It’s fitting that this ride has been at the bottom of this list for some time now, as it won’t be around much longer.
52. Alien Swirling Saucers
In terms of on-ride experience, I think I could justify moving Alien Swirling Saucers up a few spots. But there’s enough to dislike about the thing that I’m happy to get to it early, with a lengthy explanation.
Alien Swirling Saucers uses essentially the same ride system as Mater’s Junkyard Jamboree out west. It’s a sort of teacup-light design, where you spin around slowly in a car that does more swaying than spinning. For whatever reason, Mater’s is a much more fun, zippy experience. Mater’s is also fully outdoors, while Alien Swirling Saucers traps you under an unappealing plastic ceiling (no doubt a benefit in case of Florida rain, though).
Alien Swirling Saucers doesn’t have much excitement to it, but the ride is still clunky at times. The technology feels like it’s straight out of a dark ride from the 1950s—slow but somehow still uncomfortable.
But again, it’s the things outside the on-ride experience that set this one apart in a bad way. The queue to Alien Swirling Saucers is one of the worst things Disney has ever built. It’s filled with peeling stickers and plastic buttons that do nothing. Honestly the entire attraction feels like a giant plastic piece of junk. If Alien Swirling Saucers is meant to be one of Andy’s toys, Andy probably should have saved his allowance a few more weeks…
I first built this list before I had a kid, so you might think “well, kids love it so that’s worth something.” It is, but the ride has a height requirement. It’s not a notably high requirement—at 32” you can expect a 2-year old to be able to ride—but c’mon. When it was added to the park, there was only one ride at Hollywood Studios without a height requirement. Now there are two. A simple teacup design would have worked just as well here and avoided the height requirement. That’d be a better ride, too.
51. Rafts to Tom Sawyer Island
Note: Unsurprisingly, like the 53rd ride on this list, the 51st is also not long for this world.
Rafts to Tom Sawyer Island is a “ride” at Magic Kingdom that does exactly what it sounds like—moves you to Tom Sawyer Island. There’s no need to take a knock at this ride, it’s just not very interesting because it’s mostly just there for transportation.
Don’t get stuck on Tom Sawyer Island in peak season—you never know how long you’ll be waiting before it’s finally your turn to get on a raft. My assessment of this ride says nothing about the island, which is great.
50. Wildlife Express
The Wildlife Express is a train that takes you from Harambe, a land in Animal Kingdom, to Rafiki’s Planet Watch, a remote part of Animal Kingdom home to the Animation Experience, Conservation Station, and the petting zoo, Affection Section.
The train itself isn’t anything special, but it does include some “backstage” views, and we’ve even seen some cute baby animals along the way. Like the rafts discussed above, there’s no need to be overly critical of this ride, it’s mostly just here as transportation. That said, Zoe does love it, it has no height requirement, and it rarely has any lines.
49. Magic Carpets of Aladdin
These next two Magic Kingdom aerial carousels could be tied. I like the views from Magic Carpets of Aladdin more, but Dumbo has more nostalgia to it. I’m not opposed to aerial carousels—every park should have good rides for small kids—but having three in one park is a little excessive.
48. Dumbo The Flying Elephant
It’s a classic with okay views of Magic Kingdom, but beyond that Dumbo is just another aerial carousel. Well, actually it’s two neighboring carousels, one of which turns clockwise and the other turning counterclockwise.
If you wanted to give bonus points to Dumbo, the queue has a great play area where kids can run around and adults can relax a bit.
“If I Can Find Time For It”
We’ve got the rides I have no love for out of the way. Next up are the ones I like to fit into my trip but that I wouldn’t go too far out of my way for. If it’s peak crowds and I have to be really picky, I’m not picking these.
For what it’s worth, the first half of this list is “must rides.” There are some good rides in this next section, but I chose 50%-ish as my cutoff for what I could really call a “must ride.”
47. Jungle Cruise
This is just about the most honest / having a hot take I’ve ever been on this site. I should say—I used to have Jungle Cruise up in the “icons” category. But in my heart, I never felt like it belonged there. Now, I feel fine putting it low…really low…on this list.
Jungle Cruise is…three things:
A slow boat ride with outdated animal animatronics
A comedy show
An iconic part of Disney history
I can’t say anything bad about the third aspect. Walt wanted real animals, he settled for animatronics, but yes—this is an iconic ride from a historical perspective.
If you set aside the comedy for a second and focus on the first aspect—the ride itself—it isn’t very good. It’s long and features less entertainment than every other slow ride in the park, by a big margin.
So, it comes down to the comedy. Here’s some of what I wrote about Jungle Cruise when I had it higher ranked:
There are two places in Walt Disney World you can always spot a first time visitor, and they’re less than 100 yards apart. One is Country Bear Jamboree, where first timers get wide-eyed with shock pretty quickly. The other is Jungle Cruise, where the first timers have the most nervous laughter.
Well. Country Bear Jamboree is gone—replaced by something that won’t leave anyone wide-eyed. Given the choice, I’d have sacrificed Jungle Cruise 100 times over.
Jungle Cruise is 10 minutes of Skippers telling jokes that are punny or subversively / intentionally unfunny. Of course it comes down to taste, and maybe to a significant degree. Maybe taste is the difference between it being first and last on this list. Great Skippers can make for a perfect ride, I admit.
But maybe it’s the number of times I’ve ridden. Maybe it’s the stress of getting a Lightning Lane or getting there at rope drop. Or maybe I’ve actually had bad luck with Skippers recently. But my experiences just have not justified the time the ride takes or the effort it takes to get on.
46. Mad Tea Party
Mad Tea Party at Magic Kingdom is the classic spinning teacup ride. It doesn’t offer a ton, but it is a fun ride that frequently has short waits and wide availability on Lightning Lane Multi Pass.
45. Under the Sea — Journey of the Little Mermaid
Like Alien Swirling Saucers, Under the Sea is simply a ride its park (Magic Kingdom) needs for operational reasons. It’s inexpensive, it can keep people in line for 30 minutes, and it has one of the highest capacities in Walt Disney World.
And yea, the music of The Little Mermaid can carry a ride. There are some cool spots on this simple dark ride, but it’s mostly about using music and bright colors to impress kids (my kid loves it, at least).
I will say, when I’m on my soapbox, I think this is the worst ride in Walt Disney World for one reason—it has awful Show (capital “S”). “Show” is Disney’s term for protecting the illusion, but Under the Sea is awful for this. Not only are various untoward elements of the animatronics and ride elements visible at some points, but the highlight room is really just a bunch of plastic toys spinning around.
44. “it’s a small world”
I get that it’s the ultimate classic (that’s why it isn’t last on this list), but nothing about Small World does anything for me anymore. The song is catchy—for about 40 seconds, then it becomes maddening. There’s often a long delay getting of the ride at the end, and the ride itself is already pretty long.
It’s fun to see how different countries are represented, but at this point the ride is long past its time. But what really gets me about the ride is its footprint. Look at how much space Imagineering would have to work at Magic Kingdom with if they tore it down:
And let’s not forget, you can also find this ride in: Anaheim, Paris, Tokyo, and Hong Kong. There’s no pretending that losing it would be a huge loss.
43. Journey Into Imagination With Figment
If this were the original Journey Into Imagination, it might be higher. But sorry fan-people, the current iteration of this Epcot dark ride is a pretty jumbled mess. Figment isn’t so much representative of imagination as he is unrestrained mischief.
Maybe the last scene is something special, but outside of that the ride is a mess. The big “turn” of the ride seems to be Figment pointing out that if you try hard you can imagine what things would be like upside down.
In a theme park complex built literally around immersing people in creative environments, the idea of an upside down room isn’t quite imaginative. We’re supposed to be imagining the future—the city of tomorrow—not a cheesy upside down house.
42. The Seas with Nemo & Friends
The Seas With Nemo & Friends is a dark ride at Epcot themed to Finding Nemo. Most of this ride is worse than Figment and Under the Sea, but the effects at the end win me over. Getting to see Nemo (& Friends) hanging out with real fish is a bit gimmicky, but it’s enough for me to often try and ride it when I’m at Epcot.
41. Barnstormer
Barnstormer is a fun, zippy little coaster, but this Magic Kingdom ride is the shortest attraction in all of Walt Disney World. There’s probably not much else that can be done with the space, but if Disney wanted to open a taco stand there, I’d be fine with it.
Okay. Fine. I’m forced to admit that last bit is no longer true. Since having a kid, I’ve learned an important thing about Barnstormer. With its 35” height requirement and really short length, it’s actually a great first coaster for small kids. That doesn’t move it up this list because it’s sort of a wonky “people who spend too much time thinking about theme parks” point, but it is at least an argument against replacing it with a taco stand.
40. Astro Orbiter
The best aerial carousel at Walt Disney World is Astro Orbiter, which has amazing views of Magic Kingdom. Unfortunately, the ride doesn’t have a Lightning Lane and the waits are always outsized compared to its quality. It’s a good pick for, say, Extended Evening Hours at Magic Kingdom if you have access to that perk.
The views are what set it apart from the other aerial carousels. All that said, the location of the ride—on top of a quick service restaurant—is also an ingenious choice. It brings the area to life, including from a distance, without taking up space.
39. Main Street Vehicles
There are some great reasons Main Street Vehicles could be higher on this list. It’s a great concept with cute execution. The real drag is its limited hours. The vehicles—which just drive you up and down Main Street—only operate until around 10:30AM. You’ll usually only make it onto Main Street Vehicles if your morning at Magic Kingdom goes perfectly.
38. Tomorrowland Speedway
I was a bit surprised this one didn’t get cut when they decided to bring TRON into Magic Kingdom, but that doesn’t mean it will last forever. While gassy, stinky cars are definitely not a part of “tomorrow” anymore, there’s no doubting it’s a fun time to hop in one of these babies and get some unique views of this corner of the park. And, as with some other rides that maybe could be bumped down a few pegs, my kid just loves this one.
37. Mission: SPACE
After vowing never to ride the orange (intense) version of Epcot’s Mission: SPACE again, I’ve actually gotten back into it. It’s less intense than I remember, but still one of the more intense rides at Walt Disney World. The use of the centrifugal technology creates the illusion of traveling in a rocket, and it’s definitely not for the weak of stomach.
The storyline is a bit dated, and the concept of teamwork is unfortunately likely to be blown out of the water by the Millennium Falcon attraction when that opens up. Nonetheless, Mission: SPACE is a solid ride that offers a different experience than anything else in Walt Disney World.
I think you could make the case for moving the ride further down the list. The basic problem is just that it’s old and the space could be used for something better. But, again, it is unique, which keeps it from dropping too far on this list.
36. Kali River Rapids
Kali River Rapids is a water raft ride at Animal Kingdom. You will get wet. Kali actually has good theming, and it has one of the best queues in Walt Disney World. But that doesn’t save the ride, which is just way too short a ride in a park where people won’t have many other options on a hot afternoon.
I’ve frequently heard people saying “oh is that it?” at the end of the ride, and I definitely feel the same way. There’s basically one “drop”, and after it, people playfully jest over who’s going to get hit “next” not knowing that the answer is “no one.”
Besides the length of the ride, the story is a bit hard to track. If you follow the narrative of the land and the queue, then the ride makes more sense. But on a recent ride I had people concerned that there was an actual fire and actual construction going on during the ride.
This very well might be me letting the perfect be the enemy of the good, as I obviously compare Kali River Rapids to the rest of Animal Kingdom, which I hold to a high standard.
I previously wrote:
One cool aspect of the ride—guests who aren’t on the ride can meander over to the bridge over the ride and push buttons to spray water onto unsuspecting riders.
Well, Disney got rid of that for some reason.
35. Prince Charming Regal Carrousel
The Prince Charming Regal Carrousel is a simple carrousel, but there’s nothing wrong with that. I think it looks better than any of the aerial carrousels, offers a great spin around one of the busiest areas of the park, and bring a fun energy to that same spot.
The ride’s second most endearing quality is that it often has no wait, especially after it reopens at night after fireworks. Its most endearing quality is that it was actually built way back in 1917 before eventually finding its way to Walt Disney World.
There’s just nothing more whimsically fun—okay, maybe a ride on Mad Tea Party—than hopping on the carrousel and watching the crowds go by.
34. DINOSAUR
DINOSAUR is nowhere near the ride its sister, Indiana Jones Adventure, in Disneyland is. But c’mon, it’s a fine middle-of-the-road experience. The animatronics are pretty good, the experience is thrilling at times, and the plot…well the plot is only a tiny bit flawed.
But the size of the ride requires it to be placed in a pretty remote location, and the ride also just tries to do too much. There’s two antagonists—the carnotaurus and the incoming asteroid—and the ride slows repeatedly to give you scientific names of dinosaurs as part of the plot. C- for ride experience.
33. Gran Fiesta Tour
Gran Fiesta Tour (starring the Three Caballeros) is one of Walt Disney World’s most underrated rides. When the World Showcase is busier, particularly during holidays and Food & Wine, the boat ride gets decent waits of 20+ minutes. For the most part, though, you can walk onto this ride following your visit to Frozen Ever After in neighboring Norway.
As much as I love it, I would understand if the writing is on the wall and this attraction gets re-themed to Coco. If Disney put the effort into it, a Coco ride in this space could be breathtaking.
32. Peter Pan’s Flight
The next three rides on this list hail from Magic Kingdom, and you could probably arrange them about in any order and justify it. These are the sort of rides that make Magic Kingdom an impressive park—excellent rides that still barely touch the park’s top ten.
Peter Pan’s Flight is a fun dark ride, and the “flying” experience is a unique offering. Mostly, though, I’m in the group that doesn’t quite understand the hoopla surrounding the ride.
Seriously, let’s chat about this. Peter Pan’s Flight is a Disneyland and Walt Disney World opening day attraction. This is a 65-year old theme park ride that somehow commands some of the longest waits in Walt Disney World. (Okay fine, it’s seen significant work since 1955, but still.)
What’s more, the Walt Disney World ride using continuous loading, which means waits actually could be even longer with a slightly different ride system.
Theories abound as to why the ride remains popular, and several assert that it is basically a Disney conspiracy. The short of this idea is that Disney releases more Lightning Lane space for Peter Pan’s Flight than is appropriate. This results in standby lines that are outsized, which pumps up the wait. The extended wait makes it a more popular Multi Pass choice, which keeps the cycle going.
A more mundane theory is that the ride is simply one of the few dark rides available and suitable for children anymore. Its “flying” vehicles are also pretty cool.
Read more about getting on Peter Pan’s Flight in our rope drop strategy at Magic Kingdom post.
31. Many Adventures of Winnie the Pooh
Many Adventures of Winnie the Pooh is just a bit better than a standard dark ride. There are a few subtle moments and imagineering tricks in this Magic Kingdom ride.
I do struggle to fully pin down the storyline. There’s a storm, some flooding, then Pooh has a bad dream…I don’t quite know how it all ties together…then it turns out it’s Pooh’s birthday…hm…but the room with the Heffalumps and Woozles is pretty fun!
30. Buzz Lightyear’s Space Ranger Spin
Buzz Lightyear’s Space Ranger Spin at Magic Kingdom is one of those rides that doesn’t need or deserve a lengthy discourse. It’s a laser-shooting ride that, at the end of the day, is just FUN! Some people prefer the Disneyland version. We’re ambivalent on that question.
29. Remy’s Ratatouille Adventure
A new ride falling in the bottom half of the pack, that can’t be good, right? Well, not so fast. Remy’s is a fine ride, it’s a fun ride. It fits well into the France Pavilion at Epcot, and while we’d note that was already plenty for kids at Epcot, we also understand the demand for character-centric rides for kids.
But the ride isn’t totally “new”—it’s a duplicate of a 2014 ride that already exists in Disneyland Paris’s Walt Disney Studios Park. That’s not a problem for all the reasons I just mentioned, but it does explain why a new ride is more or less average in the context of Walt Disney World Resort as a whole.
28. Living With The Land
There’s little left of the original EPCOT Center in modern Epcot’s Future World, but Living With The Land (originally Listen To The Land) remains.
Living With The Land is a journey through the world of agriculture and, somewhat, humanity’s relationship with land more generally. The second half of the ride showcases a greenhouse that utilizes the latest in agricultural methods, growing foods that can be eaten around the resort.
It’s educational and features some pretty cool innovations, and it rarely has long lines. It’s a great ride to jump on after Soarin’ or before or after lunch at Sunshine Seasons.
Most importantly, it’s a ride that celebrates the original theme of Epcot’s Future World, which is human innovation. Like Spaceship Earth, this ride takes the ambitious step of focusing on something “boring” but wholly essential to human existence—agriculture.
The Must-Rides
As promised, I’m marking about half the rides at Disney World as “Must Rides.” Writing the first half of this post is pretty hard because I feel like I have to go out of my way to justify why a ride isn’t in the top half. Now I can focus on a bit more positivity.
27. Soarin’ Around The World
There are two rides I consistently hear other guests complimenting as I finish riding them—Flight of Passage and Soarin’. The technology behind Soarin’ is no longer as special as it once felt, but it still makes for an overall great experience. The choice of scenes, complete with some Disney-relevant places—Matterhorn, Neuschwanstein, Mt. Kilimanjaro—is the cherry on top that makes it a must-ride when visiting Epcot.
26. Toy Story Mania!
I have to get something of my chest…
Toy Story Mania! does not make sense. Like the other Toy Story Land rides, it is set in Andy’s backyard. Unlike everything else in Toy Story Land, the ride is branded (both in name and physically throughout the attraction) “Toy Story.”
It’s made to look like a toy game set, so it fits the “this is Andy’s toy!” idea of the land. But Andy can’t own a “Toy Story” branded game because Toy Story doesn’t exist in Andy’s world! That does not make sense. The fourth wall is completely destroyed by this ride.
Toy story Mania! sits a few spots above Buzz Lightyear’s Space Ranger Spin, its formerly-more-retro-but-now-probably-just-as-retro sibling. Buzz Lightyear relies on lasers and targets, while Toy Story Mania is a 3D-screen game ride with “launchers.”
While the technology on Toy Story Mania is starting to feel dated (not unlike Soarin’), the ride still has great repeatability. You’ll find yourself wanting to try a different strategy every ride, striving to unlock those “special” high-point scenes.
25. Liberty Belle Riverboat
Liberty Belle Riverboat might be a little long for what it offers, but I still try to fit it into my day. It offers unique views of Magic Kingdom, just like Tomorrowland Speedway and Walt Disney World Railroad. Beyond that, you’ve got a pretty cool Riverboat to explore.
24. Frozen Ever After
I think Maelstrom was a better ride, but I’m not such a zealot that I hate Frozen Ever After for replacing that Epcot classic. I like Frozen as much as the next Disney adult, but here’s the thing—Disney relies way too much on Frozen to carry things.
The ride has some okay moments, but mostly it’s a chance for Disney to show off its newer animatronics and to give kids their Frozen fix. The story is standard dark ride fare, and the reversal of the boat is super awkward in the context of a typical dark ride.
This is also one of the rare rides where I prefer to be sitting in back. In front, the ice castle room is underwhelming because it’s hard to experience the entire room.
Read more about riding Frozen Ever After in our Epcot Lightning Lanes post!
23. Walt Disney World Railroad
I’m not into Walt-nostalgia, but I think the Walt Disney World Railroad at Magic Kingdom is one of the more essential testaments to Walt’s vision. If you counted the Main Street station and its awesome displays on the trains as part of the attraction, it might even be worthy of a spot in the top 20.
22. Test Track
Note: This section is based on the pre-2025 version of Test Track. We’ll update the ranking when the new version debuts in 2025.
Like Rock ‘n’ Roller Coaster, which we’ll discuss below, Test Track is an effort to bring more “thrill” into Walt Disney World. It does this with a 64.9 MPH lap around the outside of the building.
Along the way to that lap, it wastes a lot of time. There’s a “design” chamber, where you have to design your own vehicle. Then there’s the needless “tests” in bizarrely colored rooms that happen before you’re finally released for the fun part.
I’m in the minority that thinks the original Test Track was far superior to this incarnation, but whatever my feelings, this is another one that the crowds have spoken for. On most days, it’s the most popular ride at Epcot, and people young and old gush over it’s finale.
21. Tiana’s Bayou Adventure
Tiana’s Bayou Adventure replaces the old Splash Mountain, retaining the bulk of the ride design, but with a new story. I was never opposed to replacing Splash Mountain, even though it was one of the first rides I really remember making me fall in love with theme parks.
My overall impression of Tiana’s Bayou Adventure winds up being a comparison to Test Track. They’re both good rides, but your assessment will probably be most impacted by the finale.
I think the first portion of Tiana’s is fine. Given where some other great Magic Kingdom dark rides fall in this list, it’s tough to say the bulk of Tiana’s carries it any higher than this spot.
But, compared to Test Track, I think the Tiana’s finale is better. The log ride drop with a stunning view of Magic Kingdom is still probably a top-10 iconic Disney World experience in itself.
20. Rock ‘n’ Roller Coaster Starring Aerosmith
How to compare Rock ‘n’ Roller Coaster to the only other coaster in its park—Slinky Dog Dash? Well, Rock ‘n’ Roller Coaster is the better coaster, but Slinky Dog Dash is the better experience. At night, Slinky Dog Dash is definitely the better overall ride.
Look, Rock ‘n’ Roller Coaster is a microcosm of what Michael Eisner did right. It’s a rip-roaring thrill coaster with blasting music and a thin plot. And teenagers and coaster-loving adults friggin’ love it.
In my heart, I actually rank this ride quite low. Probably around 35. Maybe lower. The short version of why—you wait over an hour in a cement box for an 82-second thrill ride that only has about 10 seconds of notable thrills. But I used to love it, and I understand why people love it.
19. Millennium Falcon: Smugglers Run
In my more pretentious days I was a bit tougher on Smugglers Run. Bad pilots make the ride tough, and what the heck is coaxiam and why do I care?
But the more I’ve ridden it, the more I feel like people are always having fun on it (well, except for Zoe. Zoe screamed the entire time, panic-smacking buttons). Is it a little worse as an engineer? Yes, unfortunately.
The ride has a single rider line, and that’s a fine way to get on it if you must, but it really is meant to be ridden together. I get a tad bored sitting solo ride after ride, but the couples and families in the gunner seats and pilot seats, they LOVE it and get a kick out of working together every time.
18. Star Tours: The Adventures Continue
Star Tours doesn’t call for too lengthy an exposé. The ride does a ton of things right. It’s a top-notch thrill ride, for starters.
The use of changing stories is ingenious. The stories are all somehow equally amazing, which is an impressive feat. The queue is fantastic and dedicated to the narrative. The narrative is straightforward but takes the obvious turn (“…and then things go horribly wrong!”)
And the writing is fun. C3PO is fun. The robot scanning baggage in the queue is fun. It’s a fun Star Wars ride. It stands the test of time, and whenever I get off of it I always think “man, that’s one of the better rides here!”
If you’re looking for something truly special about the ride, keep in mind its original debuted in 1987. Conceptually, you can call it an ancestor of such marvels as Soarin’, Avatar Flight of Passage, and all of Universal Studios.
17. Pirates of the Caribbean
Naysayers about the Magic Kingdom incarnation of this ride abound, and I think Jack Sparrow has overstayed his welcome. But this is still a great dark ride. The story is pretty simple. Pirates have arrived at this town, presumably seeking treasure. But Barbosa also seems to be after Jack Sparrow. Also, someone called the “Pooped Pirate” somehow has the treasure map.
All that aside, the ride is iconic for a reason. In a way that is good, but not comparable to Haunted Mansion, the ride showcases some nice imagineering tricks. Whether it’s the burning village, or the animatronics, or the fake cannon and gunfire, it’s a collection of good Show with a bit of narrative sprinkled on.
16. Na’vi River Journey
The “other ride” in Pandora—The World of Avatar is Na’vi River Journey. It’s a beautiful boat ride down the Kasvapan River in search of the Shaman of the Song.
The downside of Na’vi River Journey is that it’s sort of simple. On its face, the ride actually has less “story” than pretty much any other dark ride.
The huge upside, though, is that it’s a visual feast. There are dozens of species created specifically for the ride, and you’ll notice new things on each of your first few rides.
And of course, the Shaman is one of the best, if not the best animatronic Disney has ever built. While the ride typically has one of the longer waits in Animal Kingdom, we’ve taken to hopping on it right before the park closes, when the wait is more reasonable. It’s a fine way to end the day.
15. Space Mountain
There was a time when you could actually see the Space Mountain vehicles from the queue, and they zipped above you, looking vaguely like shooting stars. I don’t know why Disney got rid of that.
Anyways, Space Mountain is a fixture (both visually and…experientially…) of the Magic Kingdom experience. It’s a (pretty uncomfortable) roller coaster type ride in the dark. You’ll only worry about having your head or hands chopped off for the first half or so, then you sort of get used to it.
Beyond its unexpected dips and turns, fine use of space-themed projections, and awesome soundtrack, Space Mountain has a really cool queue. Disney has tinkered with it (negatively), but the fixtures, and the sort of darker side of 2001: A Space Odyssey aesthetic remain.
14. TRON Lightcycle Run
It’s no real surprise that this list tends to batch rides from the same park together, because I’m a human and a lot of time that’s just mentally the easiest way to evaluate them. In this case, Disney World’s newest ride is TRON Lightcycle Run at Magic Kingdom, and my immediate thought on it is “better than Space Mountain, not as good at Big Thunder Mountain Railroad”…so here we are.
TRON is an incredibly fun ride, but it’s just way too short. There isn’t much story, particularly if you’re not already familiar with the backstory. The indoor/outdoor experience works well, and at night the ride is even better, along with being quite the sight to behold from the ground.
13. Big Thunder Mountain Railroad
Like Space Mountain, Big Thunder Mountain Railroad lacks the narrative depth of some other rides in Magic Kingdom. Disney “enhanced” this story back in 2012, but there’s just something fake about a story that isn’t built into the bones of the ride.
But whatever, it’s a cool coaster with great views and stunning fixtures. The back rows of the ride are also good for passing kidney stones.
The Icons
The top, iconic rides at Walt Disney World each offer something…special. They have the “Disney difference” (ugh, I promised myself I’d never say that).
That’s not to say you’ll leave each of these immediately saying “WOW!” Definitely not. They might take repeat rides to appreciate. They might take reading this post to appreciate. Or you might never appreciate them the same way I do (which is fine, duh). But these are special attractions.
12. Mickey and Minnie’s Runaway Railway
Hollywood Studios’ newest ride accomplishes its big goal—it’s a must-do E-ticket fit for even the youngest guests. Make no mistake—this is a good ride for kids, and it’s a good ride for all. It’s loads of fun, filled with great detail, and a unique opportunity to see Mickey, Minnie, and co. on a ride.
Previously, I wrote:
Years ago, the ride may have ranked higher. But for the most part it strikes me at showcasing a baseline of what’s possible with trackless vehicles and video technology. It lags on practical effects.
In particular, the ride is hampered by inevitable comparisons to Rise of the Resistance, another trackless ride that does wonders with the technology and with practical effects.
That’s all still true, but the ride has moved up a lot in my mind recently. Partly this has to do with my having a toddler, which means the ride is a “must do” every time I set foot in Walt Disney World (If you thing I’m too biased by having a toddler, consider that the bottom third or so of this ranking was mostly everything Zoe loves). But the biggest change I think is realizing that my gut-reaction was wrong.
The “2 and 1/2 D” style works wonders to integrate screenz and practical elements. This is in contrast to, say, Remy’s Ratatouille Adventure, where the shifts from screenz to practical effects is actually a little jarring.
The ride has worked its way into my “iconic” group. I don’t know if you’ve heard, but Mickey Mouse is iconic. It’s tough to be a great ride in a park with some of the best rides in the world, but it helps to have an icon leading the way.
11. Tomorrowland Transit Authority PeopleMover
PeopleMover is actually probably my favorite ride at Walt Disney World. It’s a true testament to the other rides on this list that I found a way in my mind to justify elevating them above PeopleMover on this list.
The irony about my love for PeopleMover is that I think the ride actually works completely the opposite of how it is supposed to work. Maybe that’s “beautiful,” I don’t know. Here’s what I mean…
PeopleMover is designed to be the first ride you ride in Tomorrowland. The ride takes you on a literal tour of Tomorrowland, explaining all the attractions to you as if you’re preparing to experience them. And then it ends “Enjoy the rest of your day, and have a great big beautiful tomorrow.”
It’s also quick-loading, centrally located, and conveniently positioned above the land so you avoid the crowds during your opening tour.
The thing is, no first timer should ever start their day on PeopleMover! It’s an absolutely abysmal use of that crucial rope drop time. To see as much of Magic Kingdom as possible, PeopleMover is a midday attraction—if you even ride it at all!
No, the best time to ride PeopleMover isn’t at the start of the day. The best time to ride PeopleMover is at the end of the day. Maybe even the very end of the day.
At the end of the day, you have little left to see. You’re exhausted. You’re sick of waiting in lines. So hop on a ride with great views, a lot of sitting, and next to no line! Visit at sunset for some of the most stunning views in Walt Disney World!
But oh, at the very end of the day, you get two major perks. You’ll lose sunset, but here’s what you gain.
1. Looping. If you get on with about 15 minutes left during park hours, you’ll have a good chance at being able to loop—riding the ride twice without getting off. As long as there is no constant line, you can usually indicate a desire to loop by swirling your finger and politely confirming you’d like to ride again with the Cast Member (credit to the folks at Disney Tourist Blog for introducing me to looping).
2. Better Views of Space Mountain. Most of the time, when PeopleMover goes through Space Mountain, it’s near-complete darkness for 30 seconds or so. There are two exceptions to this. First, if you go at night, your eyes will be adjusted to the dark, and you’ll be able to much better make out the outline of the ride.
Second, if Space Mountain is unexpectedly down at the end of the day (i.e. no one is able to wait in line anymore), you might actually catch it with the lights on if you can pass through it after closing time. This is rare, but we have heard tale of it happening. PeopleMover is a beautiful, relaxing experience. And I could ride it again, and again, and again…. #GetMoved
10. Spaceship Earth
“Thank the Phoenicians, they invented them!” So goes one of the most iconic lines in theme park history (I put it right before “and, uh, fly!”).
I’m no Epcot aficionado. Despite my love for Living With The Land, I’m not really an Epcot purist either. It’s safe to say I don’t fully understand the park, but I still love, and appreciate, Spaceship Earth. Like Living With The Land, the theme is simple and ambitious—communication.
It takes a lot of faith and dedication to build a ride that isn’t just themed around the latest, hottest trending film. Can you imagine modern Disney building a ride whose theme was the history of communication? No way.
Besides excellent theming and a great story, the ride is physically quite impressive. It is, you’ll recall, remarkably fit into a massive geodesic sphere.
The individual scenes are also quite beautiful. Compare the scenes inside Spaceship Earth to those inside Under the Sea or even Peter Pan’s Flight. There’s no comparison. The level of detail—particularly of realistic detail—is unmatched by most dark rides. Look anywhere you’re not expected to look and you’ll still find great detail.
9. Guardians of the Galaxy Cosmic Rewind
For starters—Cosmic Rewind is undeniably fun. There aren’t many rides that are an absolute joy, but both of Disney’s Guardians of the Galaxy rides (the other being Mission: Breakout at Disney California Adventure) are fun from beginning to end.
The downside is it lacks that something extra. My first ride, I got about halfway through the ride and thought “okay, I get it, this is it,” and I was right. That’s not a bad thing because “this” is still tons of fun, but there isn’t any moment that really pushes it over the top for me. To that end, maybe calling this section “iconic” is a bit much. But let’s say the ride definitely shows Imagineering has still got it.
In that way it reminds me a lot of Rock ‘n’ Roller Coaster, which is much further down on this list. This is a great ride and one Epcot sorely needed, but—despite it’s very modern, fun design—there’s not enough to push it into the tip top of the rides at Walt Disney World.
8. Seven Dwarfs Mine Train
Like Star Tours, Seven Dwarfs Mine Train is also mostly an example of a ride that does a lot of things right.
This is a fun, visually stunning ride. Disney modern animatronics are on full display here, and they don’t disappoint. The dark ride portion of the ride is fantastic. The track layout is good, and the ride is smooth. Modern coasters have the advantage of technology (and freshness), but boy is this a comfortable ride.
But now, let’s talk about three standout features of this ride.
First, there is the tilting vehicle design. The mine train cars are all designed in such a way that they freely sway from left to right. Besides being “cool” and “fun” this ads a bit of realism to the ride. When the train stops moving, you don’t immediately stop. With other coasters, there’s that finality when the ride finishes and parks for a second before heading back into to main building. With Seven Dwarfs Mine Train, even if the forward motion ceases, you’ve still got a small bit of sway going on. It’s a good touch.
Second, there is the hybrid ride design. Seven Dwarfs Mine Train is a hybrid coaster and dark ride. The dark ride component is only one (or two, depending on how you count) scenes, but it’s a great space. The ride would be excellent without it, but Disney went the extra mile and offers something other than zipping around a mountain.
Finally, there are the references to the old Snow White ride. I have much love for the old Snow White ride, Snow White’s Scary Adventures. Out of respect to the old ride (and their bottom line, fine), Disney repurposed the old animatronics. They’re most notably featured in the final part of the ride, dancing inside the house. And you’ll also see the Evil Queen brilliantly positioned at the very end of the ride, looking into the house.
Read more about riding Seven Dwarfs Mine Train in our Magic Kingdom Lightning Lane post!
7. Slinky Dog Dash
Age continues to do wonders for my opinion of Slinky Dog Dash. In its early days the ride probably caught too much heat (pun intended) as part of general Toy Story Land criticism. But now that we have Galaxy’s Edge complete and can look at Hollywood Studios as a whole park, I’m happy to say I find Slinky Dog Dash to be one of the park’s best offerings.
Slinky Dog Dash has always been the most well-executed part Toy Story Land. The story behind the ride is that Andy has combined his Slinky Dog toy with his Dash & Dodge Coaster set. (It isn’t clear why the “dodge” feature had to be abandoned, or what it would have looked like had Andy stuck with it.)’
The queue of the ride has a variety of well-placed gems, and the ride itself is a great experience with some of the best views in Disney World. At night, it’s even better…but the challenge is getting on it at night. Currently it’s one of the toughest Lightning reservations to get in Walt Disney World, so you’re most likely looking at standby if you want to ride at a specific time.
Unlike some of the other rides in my “iconic” section, I can’t really wax philosophical about what makes Slinky iconic (though it is a beautiful piece of Imagineering, no doubt). What makes Slinky Dog Dash iconic is simply that it’s been one of the most consistently popular rides in Walt Disney World for six years now. And it’s done that in Hollywood Studios, a park with some impressive rides. The people have spoken on this one.
6. Haunted Mansion
It’s a bit of blogger license to put Haunted Mansion so high on this list, but at the same time I have to admit that I can’t possibly do Haunted Mansion justice. It is an incredibly complex ride that bears all the marks of the tumultuous process that birthed it.
I’ll touch on two things that make Haunted Mansion stand out to me. The first is subversion.
Haunted Mansion is not what you expect from a haunted house. It’s not terrifying enough for that. It’s not what you expect from a dark ride, the narrative isn’t clear enough for that. It isn’t fully playful—a guy hangs himself in the opening and a woman murders a series of husbands—but it pokes fun with gags like the hitchhiking ghosts.
It starts off with a simple inquiry that breeds disagreement as soon as it’s announced: are we moving, or is the room stretching? No one can agree.
It doesn’t seem to have a catchy tune that plays throughout…except it does. You might not notice, because the instruments and rhythm change, but Grim Grinning Ghosts is there throughout.
And that’s the challenge of the experience. If you want to know why reciting the Haunted Mansion script during the stretching room is an abomination that should be punishable by banishment from the park, it’s because you deprive people of the chance to experience the disquieting nature of the metamorphosis.
It’s like being on an airplane during turbulence. As long as the flight staff looks calm, you don’t worry. People who recite the script destroy the illusion that anything bad could happen, they’re just chipper and comfortable. So don’t recite the script!
Haunted Mansion isn’t what anyone expects. And the more you try to form expectations, the more you’ll be subverted.
Second, Haunted Mansion is one of Disney’s best collections of Imagineering “tricks.” Many Disney rides don’t have any really impressive tricks to them. That’s not to say they aren’t impressive, but they’re straightforward. Haunted Mansion has dozens of these clever items.
Very few rides have even one moment where guests actually are left to wonder how imagineering pulled it off. Haunted Mansion has multiple, from the busts of famous ghost writers, to the dining room dance scene, to the endless hallway, to the never-ending staircase. (Yes, I know how many of those work, but the uninitiated still sit in wonder.) It’s a fantastic display of creativity and engineering.
5. Kilimanjaro Safaris
Somewhat notably, the three Animal Kingdom rides that fall into the top six are also conceptual descendants of other Disney rides.
Kilimanjaro Safaris fulfills Walt’s original dream for Jungle Cruise—the use of live animals. Coincidentally, as an experience, the ride also shares a lack of uniformity with Jungle Cruise—every ride will be different.
Kilimanjaro Safaris is part theme park attraction, part conservation project. Animal Kingdom is an accredited zoo, and many animals in the park are a part of different conservation programs, such as the Species Survival Plan.
There used to be more narrative to Kilimanjaro Safaris. You were involved in a hunt for poachers; you had to track down a baby elephant; in some versions the elephant wound up dying (it was an animatronic, relax). Disney scrapped all that and now it’s mostly plotless.
But that’s fine. Kilimanjaro Safaris is alive more than any other Disney attraction. Ride it in the morning or at sunset and you’ll see so much activity that it’s easy to forget you’re in a staged environment. (Honestly, the goofiest parts of the ride are the staged elements they try and sell you on as “real.” Ditch the eggs, already.)
Beyond that, Kilimanjaro Safaris is a massive undertaking! The operational costs of the ride have to be through the roof! There’s such variety of species, all on a gigantic plot of land.
And unlike an ordinary zoo, you actually wind up quite close to the animals. They get in the road and stop your vehicle (they have the right away). There’s no boundary between you and the rhinoceros!
It’s easy to look at Kilimanjaro Safaris and think “so, it’s a ride through zoo.” And while I think it’s more than that—what if it wasn’t? You’re going to tell me that an entire zoo isn’t a better attraction than a standard dark ride? Nah.
4. Expedition Everest: Legend of the Forbidden Mountain
Everest is one of the more challenging rides to rank. For starters, it isn’t “fully” functional. Due to structural flaws, the Yeti has been constrained to “B” (aka Disco) mode for much of the life of the ride, rather than fully and violently swiping at guests.
Somewhat more substantially, Expedition Everest’s reach extends far beyond the ride itself, more so than maybe any other ride in Walt Disney World.
Space Mountain, Tower of Terror, and Spaceship Earth are the only rides that impose on you from a distance in the same way that Expedition Everest does. And, in the park experience, Expedition Everest is visible from further away than any of these rides, except for Spaceship Earth. (To be clear, you can get a small look at some rides from really far away—I’m talking here about rides really showing up from a distance.)
As you near Expedition Everest, you’ll see that the land is built with your journey in mind. Hiking and climbing supplies line the way, signs warn of the dangers ahead. All the way across Asia you’ll find a small shrine that lines up perfectly with the attraction. (Note from the guide placed to the left of that shrine that the highest peak is actually not Everest, it’s the Forbidden Mountain. Everest is to the right.)
And of course, Everest’s queue is legendary. The amount of narrative in that queue is more than is contained in most Disney dark rides, honestly. You’ll pass through various buildings that have both an original and repurposed use relevant to the story.
You’ll pass through the Yeti museum, which is filled almost entirely with genuine artifacts. The ride pays tribute to the role the Yeti actually plays in Nepalese culture. Then there’s the ride. I don’t want to spoil, but it’s a great coaster! Fantastic, even.
Now, without all the other stuff—the imposing structure, the queue that is essentially a walkthrough attraction itself, the land that dedicates itself to the narrative—how would the attraction rate? Tough to say. But I’m counting all of that, and I’m putting Expedition Everest—Legend of the Forbidden Mountain near the top of this list.
3. Star Wars: Rise of the Resistance
You might be surprised that Rise doesn’t take the top spot on this list. In case you lost count, it’s not even the top Hollywood Studios ride on this list. The easy thing to do would be to give it the top spot, but that would be lying to myself and you.
Rise of the Resistance is the apex of modern dark ride technology. The ride vehicles are magnificent, the animatronics are unbelievable, and even the screens are a step above what other rides offer.
Rise is also a step forward in creating an experience around the ride. It truly takes the queue experience to a new level. That’s important, particularly when I put such weight on the pre-ride experiences of other rides, like Expedition Everest and Tower of Terror.
But Rise’s ambition can often work against it. Technological problems abound—I once rode it with most of the sound off, which was the worst, most cringeworthy experience I’ve ever had in a theme park. Once you’ve got multiple rides on it, you’ll have little trouble spotting broken effects.
It’s ironic that the technical difficulties with Rise and the failure of another Star Wars project (Galactic Starcruiser) might mean nothing like Rise of the Resistance is ever built again. We’ll see what Universal offers with Epic Universe, but Rise might be part of a legacy where theme park designers decide that investing in a spectacular, unique experience just isn’t worth it.
Finally, lots of people want to compare Rise to Flight of Passage. If I'm drawing a quick distinction between how I feel about these rides, it's this...
I feel the emotional connection of Flight of Passage every time I ride it. I’m not sure what emotion I’d call it, but I feel it every time.
I found the most compelling emotions in Rise to be awe and surprise. While my awe still remains—though somewhat diminished over time—the surprise diminishes significantly after one ride. In a word—Flight of Passage has better repeatability.
2. Twilight Zone Tower of Terror
Tower of Terror is arguably a perfect attraction. The “ride” starts long before you’re even in the queue, as you view it down Sunset Boulevard.
As you get closer and closer to Tower of Terror, you’ll begin to hear two things. First, the screams from the ride, which pierce the otherwise sunny ambiance of Hollywood Studios. Second, the murmurs about whether or not people are actually going to get on the ride.
Just go stand in front of Tower of Terror and you’ll hear conversation after conversation, between spouses, siblings, grandparents and grandchildren, parents and grandparents, and so on, about whether they want to ride it. There’s really no other attraction that draws that much attention just from its presence.
And once you’re in the queue, you have to continue to hear the screams as the ride operates above you. Eventually, you’ll make it into the lobby, which is brilliantly spooky and covered in dust and cobwebs.
From there, you’re taken into the library, where the story is set for you—you’re about to embark on a journey into the Twilight Zone. Then it’s into the boiler room and onto the elevators.
Nowadays, the randomized drop sequences mean that not only will you not know how many drops you’ll get or how long they’ll be—you don’t even know if your first movement will be up or down. The entire experience once that elevator locks in is an unpredictable, thrilling experience.
As for theme—the ride is set in the glitz and glamour of Hollywood! It’s a wildly creative way to bring historical Hollywood into an attraction. The staff of the Hollywood Tower hotel (despite being totally creepy) don’t know we’re going to the Twilight Zone, only we do (because we’re told in the library).
This is why the staff continue to treat us as guests going to our room, while the narrator keeps us informed as to our trip to and from the Twilight Zone. It’s a brilliant piece of dramatic irony.
1. Avatar Flight of Passage
Yes, I sometimes like to do some subverting myself, but Avatar Flight of Passage is easily the best ride in Walt Disney World; it’s not even close.
The ride experience is unmatched. It’s a hybrid of Soarin’, Star Tours, and TRON, all turned up like 10X + 100X the emotion. It is a thrilling, beautiful ride. I could cry at the finale every time, honestly. The motion and the use of water (which is very noticeable when that function isn’t working) and scents, in addition to the finer features of your link chair, are indescribable.
But I don’t want to leave it at that. Yes, the experience is unmatched, but few people recognize that Avatar Flight of Passage is the epitome of the theme of Disney’s Animal Kingdom.
A few key examples are It’s Tough to Be a Bug flipping the script on the bug-human relationship; Expedition Everest’s queue telling the story of the Yeti in Nepalese culture; Maharaja Jungle Trek portraying the sad history of the human-animal relationship.
That theme comes home on Flight of Passage, where, through the Magic of imagineering, you get to ride an animal. Not all riding is good, obviously, but in storytelling, riding is often the pinnacle of the human-animal relationship—in Game of Thrones, Neverending Story, and Pete’s Dragon, to name a few.
The Banshee is a giant animal that would be comfortable carrying you. Specifically, it’s an animal with a documented ability to end you, if it so chose. (Fine, the use of a banshee catcher might not be entirely humane, but it’s also not featured on the ride.)
And it’s the opportunity for the ride to be something more than simply a ride. It’s about the bonding. It’s ritual. It’s about cementing the hum…er…Na’vi—animal relationship.
Yes, it’s a fantastic experience. But Avatar Flight of Passage is the rare theme park ride in the world that wholly realizes the theme of its park. And for that, it definitely deserves the top spot on this list.
Read more about getting on Avatar Flight of Passage in our Animal Kingdom Lightning Lane Post!
That’s it for our Walt Disney World ride ranking! What are your favorite ride at Walt Disney World?!
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